![]() ![]() Since all images are loaded into memory a large number of images or a large image size would require large amounts of memory. Image clip should not be used with very large clips in Continuous and Array mode. Running low on memory will make the system start caching parts of memory to the hard drive and it may not play the sequence and graphics in real-time (see Properties and Parameters and the Memory Type setting). ![]() Remember to keep track of how much memory each sequence needs, to avoid running out of memory on the Viz Engine machine. ![]() The drawback is that it consumes system memory. It is ideal for looping small animations such as logos. So if it is needed to play back ten different sequences at once, ImageClip is pretty much the only solution. Since it plays the sequence from memory, one obvious benefit is that once loaded into memory it does not access the hard drive at all. Preparation for this plug-in should be uncomplicated as most video applications has support for saving out TIFF or Targa sequences. The download time is almost linear to the size of each frame. The plug-in loads all images to RAM, then loads only one image at a time to texture memory. It also supports alpha channel and various play modes (looping, swing, etc). TGA or TIFF) rather than playing a movie file. The Image Clip plug-in is designed to play back a sequence of still images (e.g. ![]()
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